Compose ONe’s Self and perform.
Sailfinders
Sailfinders is the marquee head-to-head constructed format of Blood and Salt TCG. It is here where you will build out a pool of cards centered around your chosen Captain and Crewmembers to show your Crew is the best there is on the seas. It’s a perfect format for those who want to scratch their competitive itch with tense games and meaningful decisions where you can show off your ability and rise to the top of Blood and Salt TCG.
Set-up Guide
1 Captain and at least 1 Warship
60-card decks constructed from a 90-card pool
3 copies of each unique card allowed
6 total settings along the setting path
3 tide levels:
Settings 1-2 (Low Tides), Settings 3-4 (Rising Tides), Settings 5-6 (Flooded Tides)
Sanity Tests: Broken traits available
50 minute games at Best of 1
Deck Configuration
Cards that match your Captain’s class, origin, or knowledges along with any world cards may be added to your chosen pool of cards. Your card pool must include 1 Captain, at least 1 Warship, at least 3 settings, and you must be able to present a 60-card deck from a 90-card pool. Since the card pool which you choose the 60 cards from is 90 cards, the remaining 30 cards are considered your “Inventory” and may be used as a live sideboard for this format, meaning you may choose cards from it to swap into your 60-card deck before game start as well as interact with cards that are in your inventory if a card allows (An example would include the reload keyword: Reload. (If you can spot an appropriate ammo provision in your inventory you may reload a weapon with that ammo.).
The 30-card inventory will include any possession cards (weapons, equipment, provisions, warships, artifacts, etc.) as well as characters, settings, and abilities. Your inventory may also include up to 3 corpse cards, a corruption and noble trait card, and turn sequence cards for player use without adding to the 90 card pool limit.
Official rules are currently a work in progress.
Tournament Layouts
Games will be played best of 1 and will be played within a Swiss-system tournament. The tournament can be adjusted as shown below:
Players ; Rounds; Playoffs Needed?
Players: 3 - 4 ; 2 Rounds ; No Playoff Games
*Players: 5 - 8 ; 3 Rounds ; No Playoff Games
Players: 9 - 16 ; 4 Rounds ; Top 8 Cut
Players: 17 - 32 ; 5 Rounds ; Top 8 Cut
Players: 33 - 64 ; 6 Rounds ; Top 8 Cut
*This format has been refined for this amount of players.
Game-Start Procedure
Players reveal their chosen Captain.
Randomly decide which player will travel first.
Each player may then finalize their 60-card deck from their 90-card pool.
Players shuffle their decks followed by allowing their opponent to cut and/or shuffle their deck.
Players reveal their possessions and Crew, draw to their Captain’s Sanity, and the Traveling Player takes their first travel.
Game-End Procedure
Once a player has met a win condition and won the required amount of games, the game ends and a player is declared the winner. If no winner is determined yet, the Traveling Player finishes their travel followed by 1 more travel by the appropriate player. If no winner is determined once again, the player with the most stress prior to any provision usage loses. If no winner is determined once more, the game ends in a draw.