Crack The packs and Build.

Booster box: Sealed

Sealed is a head-to-head limited format of Blood and Salt TCG. It is here where you will crack packs and build a card pool centered around Captains and Crewmembers found from those packs to display your prowess at deck building. It’s a perfect format for new players and veteran players to interact with new product releases, engage with lesser used cards, and for running pre-release events. There is a lot of excitement to unpack with Blood and Salt TCG sealed!

Set-up Guide


  • 8 packs each player

  • 1 Captain and at least 1 Warship

  • 30-card decks

  • No card copy limits

  • 6 total settings along the setting path

  • 3 tide levels:

    • Settings 1-2 (Low Tides), Settings 3-4 (Rising Tides), Settings 5-6 (Flooded Tides)

  • Sanity Tests: Broken traits available

  • 50 minute games at Best of 1

Deck Configuration


Cards that match your Captain’s class, origin, or knowledges along with any world cards may be added to your chosen deck of cards. Your card pool includes any card that was pulled from your 8 packs. Any remaining cards not selected for your deck are considered your “Inventory” and may be used as a live sideboard for this format, meaning you may choose cards from it to swap into your 30-card deck before game start as well as interact with cards that are in your inventory if a card allows (An example would include the reload keyword: Reload. (If you can spot an appropriate ammo provision in your inventory you may reload a weapon with that ammo.).

The inventory will include any possession cards (weapons, equipment, provisions, warships, artifacts, etc.) as well as characters, settings, and abilities. Your inventory may also include any corpse cards, a corruption and noble trait card, and turn sequence cards for player use. This means that between games, if you wish to switch up Captains, you may.

Official rules are currently a work in progress.

Tournament Layouts


Games will be played best of 1 and will be played within a Swiss-system tournament. The tournament can be adjusted as shown below:

Players ; Rounds; Playoffs Needed?

Players: 3 - 4 ; 2 Rounds ; No Playoff Games

*Players: 5 - 8 ; 3 Rounds ; No Playoff Games

Players: 9 - 16 ; 4 Rounds ; Top 8 Cut

Players: 17 - 32 ; 5 Rounds ; Top 8 Cut

Players: 33 - 64 ; 6 Rounds ; Top 8 Cut

*This format has been refined for this amount of players.

Game-Start Procedure


  1. Players reveal their chosen Captain.

  2. Randomly decide which player will travel first.

  3. Each player may then finalize their 30-card deck from their card pool.

  4. Players shuffle their decks followed by allowing their opponent to cut and/or shuffle their deck.

  5. Players reveal their possessions and Crew, draw to their Captain’s Sanity, and the Traveling Player takes their first travel.

Game-End Procedure


Once a player has met a win condition and won the required amount of games, the game ends and a player is declared the winner. If no winner is determined yet, the Traveling Player finishes their travel followed by 1 more travel by the appropriate player. If no winner is determined once again, the player with the most stress prior to any provision usage loses. If no winner is determined once more, the game ends in a draw.